7/30/2023 0 Comments Geektool quitting popup![]() ![]() Return the individual steps of a path in a list between two points, ignoring fog tiles for monsters. Return the individual steps of a path in a list between two points compute_path_mob ( start, end ) ¶ Initiate combat compute_path ( start, end ) ¶ Is the mouse click in the viewport? combat ( ) ¶ ![]() Was the click in on the portrait click_in_viewport ( x, y ) ¶ Was the click on the portrait? check_player_portrait_clicks ( mx, my ) ¶ Returns the mapdata value for the coords check_map_for_mob ( x, y, z ) ¶Ĭheck the map location for a monster and flag it as selected check_map_for_player ( x, y, z ) ¶Ĭheck a map location for players, and flag them as selected check_mob_collision ( x, y, z, xx, yy, zz ) ¶Ĭhecks the adjacent tiles of a monster for the presence of a player check_mob_portrait_clicks ( mx, my ) ¶ ^ button clicked to move the viewport up button_click_z_down ( ) ¶Ĭenter the view port onto the coords x, y, z center_vp_on_player ( ) ¶Ĭenter the viewport on the player check_click_map ( x, y, z ) ¶Ĭhecks the click map check_map ( x, y, zlevel ) ¶ button clicked to move the viewport right button_click_up ( ) ¶ V button clicked to move the viewport down button_click_left ( ) ¶ Game ¶Īdvance one turn in game time button_click_down ( ) ¶ Main file for the project till I have time to refactor the code to something more manage-able class Game. Various cursors used by the game class Cursors. This should be implemented by a subclass. Render this widget onto the given surface ![]() Your widget handles TABs or arrow keys, and you don’t want those to Will stop parent containers from also using the event. Please note that if you use an event, returning the value True CombatLog ( value = '', width = 120, height = 30, size = 20, ** params ) ¶Ĭalled when an event is passed to this object. Reworked textArea to be a read only combat log from pgu class CombatLog. ColorPicker ( value, ** params ) ¶Ĭreates a color picker adjust ( value ) ¶ This is a helper class to create a color picker for the players pathlines class ColorPicker. check_for_savegame ( ) ¶Ĭheck for the existance of a savegame CharCreator. Main function that gets executed by the main game CharCreator. Remove selected item from the list run ( temp_screen ) ¶ ![]() Update the text area with the specific class stats onchange ( value ) ¶Ĭalled when the OK button is pressed to generate a new char remove_from_list ( item ) ¶ Returns the list of players to the main game and closes the char creator on_change_select ( ) ¶ CharCreator ( ** params ) ¶īase char creator class clear_player_list ( item ) ¶Ĭlear the player list fetch_player_list ( load = False ) ¶ CharCreator, will house the character generator / creator allowing players to create custom chars class CharCreator. ![]()
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